UNIVERSITY ESPORTS LEAGUE: SEASON 1

In Previous Episodes

Episode 1 explored significant changes within the gunplay ecosystem, including adjustments to weapons like the AUG and Dragunov. Discussions also extended to dynamic map elements, such as the Blizzard Zone and Sandstorm, alongside the discourse on the removal of Tactical Gear.

A significant focus was the recent reduction in the effectiveness of Shotguns, which previously accounted for roughly 17.8% of all firearm-related kills. Since these adjustments, the Shotgun kill rate has decreased by about 5%, and continuous monitoring is in place to evaluate the need for further modifications.

2024 Roadmap

Destructible Terrain

The Destructible Terrain feature, introduced in Update 29.1, is currently available exclusively on Rondo. This is part of our strategy to deploy new functionalities on specific maps first to carefully monitor and evaluate their impact.

Gunplay

As previously outlined, our intention is to consistently update gunplay every two months. We are committed to enhancing the usability of a variety of lesser-used firearms. In particular, the SMG Rebalance is designed not just to increase their usage rate but to emphasize the unique attributes that SMGs bring to the game.

Unreal Engine 5

We are investing significant development resources into Unreal Engine 5. While it is challenging to provide a definitive release date, we are dedicated to achieving the visual standards our players expect. We are hopeful about sharing our progress within this year, focusing on maximizing visual appeal while ensuring optimal performance.

User Generated Content

We aim to enable players to create and enjoy their own game modes with friends, but confirming a release date for this feature within the next year remains difficult.

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